Update 1.2
- Improved the letter text in the hotel.
- Tweaked the ceiling spike puzzle to make it much clearer for players.
- Slightly shortened the hotel prologue.
- Minor changes to the opening text of the prologue.
- Removed the "Better Experience" screen.
- Scene time tracking now begins with the start of the prologue text, not before.
- Fixed misaligned lights in the hotel corridor.
- Fixed a bug that caused save statistics to duplicate or even triple in a scene.
- Title screen now correctly fills the screen without visible gaps.
- Project updated to Unity 6.
- Moved an obstacle in the chase area to make the sequence more intense.
- Added a settings menu to the main menu.
- Rebuilt the system for unlocking doors from the other side.
- New 3D model for the save radio.
- Added small environmental details to Level 1.
- Added video options (Resolution, VSync, Fullscreen).
- Added input options (Sensitivity, Invert Y).
- Added audio options (Master, SFX, Music).
- Added a tunnel connecting rooms in the Level 1 environment.
- Improved the save system.
- Adjusted some materials to better reflect a "PS1 look."
- Removed the Unity logo at game launch.
- Updated the loading screen visuals.
- Added background sound when switching to surveillance camera perspective.
- Changed the glitch effect during camera transitions.
- Fixed a bug where the player would play the falling animation from very low heights.
- Added new Patreon supporter names to the credits.
- Fixed a bug where player physics didn't react correctly to stairs.
Files
Get THE TORTURE HOUSE - PART I
THE TORTURE HOUSE - PART I
Snuff Suvival Horror Game
Status | Prototype |
Author | Spring Rabbit |
Genre | Adventure |
Tags | Horror, ps1, PSX (PlayStation), Retro, snuff, spring-rabbit |
Languages | English |
Accessibility | Subtitles |
More posts
- Lighting UpdateApr 17, 2024