Update 1.2


- Improved the letter text in the hotel.

- Tweaked the ceiling spike puzzle to make it much clearer for players.

- Slightly shortened the hotel prologue.

- Minor changes to the opening text of the prologue.

- Removed the "Better Experience" screen.

- Scene time tracking now begins with the start of the prologue text, not before.

- Fixed misaligned lights in the hotel corridor.

- Fixed a bug that caused save statistics to duplicate or even triple in a scene.

- Title screen now correctly fills the screen without visible gaps.

- Project updated to Unity 6.

- Moved an obstacle in the chase area to make the sequence more intense.

- Added a settings menu to the main menu.

- Rebuilt the system for unlocking doors from the other side.

- New 3D model for the save radio.

- Added small environmental details to Level 1.

- Added video options (Resolution, VSync, Fullscreen).

- Added input options (Sensitivity, Invert Y).

- Added audio options (Master, SFX, Music).

- Added a tunnel connecting rooms in the Level 1 environment.

- Improved the save system.

- Adjusted some materials to better reflect a "PS1 look."

- Removed the Unity logo at game launch.

- Updated the loading screen visuals.

- Added background sound when switching to surveillance camera perspective.

- Changed the glitch effect during camera transitions.

- Fixed a bug where the player would play the falling animation from very low heights.

- Added new Patreon supporter names to the credits.

- Fixed a bug where player physics didn't react correctly to stairs.

Files

Torture House.zip 416 MB
3 days ago

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